Daggerheart RPG

"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearDA
Daggerheart RPG Linuto 1y ago 80%
How are people feeling about cards being a central part of the game?

I am very wary of that design choice. * Players already have a hard time keeping track of their character sheets. You know the 6+ cards they are responsible for will be lost, damaged, and so forth. * How many duplicates will there be? What happens if two players want the same character archetype / ability? * If the DM wants to check a rule, they have to look through a deck of shuffled cards instead of just turning to page 56. * Does replacing a card mean buying a whole new set? Will there be booster packs as the game evolves? Maybe I'm the minority here, but I am very concerned about this. It's a shame because aside from the use of cards, I love everything I've seen about Daggerheart.

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