OpenSourceGames

First of all we would like to comment that we have just opened an account in Lemmy and this is one of our first messages. Greetings to all! We believe it would be good to inform the users of this community about the status of the development of our Open Source Racing Simulator. Since a few months ago we are in the process of performing several tasks related to our version control system. It is our intention to stop using Subversion (svn) to start using Git. We believe it is a better and more modern system for the development of our project, and we think it can help to attract more developers than using Subversion. This change also involves a repository change. While Sourceforge (current) has support for git, we think we would be better off elsewhere, and for that the people behind [a-lec.org](https://www.a-lec.org/) have offered to host us with an instance of forgejo, as well as space for our website, our masterserver and possible things that may come later. You can find more info in [this post of our website](https://www.speed-dreams.net/en/blog/major-changes-in-the-speed-dreams-project). But to be able to do this it is necessary to make important changes in the structure of the project, and for this the code is being revised to facilitate the separation of the game base from the assets (tracks, cars, robots...). In addition, an audit of these assets is being carried out, which is taking quite some time. As for the development itself: - **Particles** (smoke, sparks, dust...) are being added in the OSG graphics engine, although this is still at a very early stage of development. - We are also working on a **Download Manager** that allows downloading content from repositories, although this is giving us some headaches in the Windows build. - A lot of work has been done on the LS-GT1, LS-GT2 and LP1 categories, with **new physics** (Simu 4.1), **new skins** and **improvements in the AI** of the robots. - **New tracks** are also being worked on, such as Ardennen-Spa which you can see in the video below, Long Jour (former LongDay based on Le Mans) and the improvement of some tracks already included in the game. - **Works on the masterserver**, with a new page for **user management** where you can change password, email and avatar, as well as in the future view information about our races. The database is also being changed to correct errors and improve performance. - Perhaps most important, though, is the work being done on several fronts to **optimize the game's performance**, but this is an arduous task. For all this work, all possible help would be greatly appreciated, so, as always, we are open to receive both new developers and occasional contributions. As an example of this we leave you with a video in which we performed a USR robot race in the aforementioned Ardennen-Spa, where you can also see the first implementation of the particles. We hope you like it: https://peertube.linuxrocks.online/w/31d4orqABsmwCGEsEpjpVf Cheers! _________________________ https://www.speed-dreams.net/ _________________________

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[UPBGE](https://upbge.org) is notorious for being slow. Partially for [CPU and GPU not sharing time](https://github.com/UPBGE/upbge/issues/1877). That didn't stop us from trying to squeeze more FPS from the game [Dani's Race](https://blenderdumbass.codeberg.page/DanisRace/). # Why? A mistake was made, to start the development of Dani's Race on the same machine where [Moria's Race](https://blenderdumbass.codeberg.page/MoriasRace/) ( the first part of the saga ) was animated. That made it feel like choosing UPBGE as the game engine was the right choice. And also made it so little to no afford was put to optimization. ## Franz opensource_gaming stream! On 30th of September 2024 ( few days ago ) a PeerTube streamer [opensource_gaming](https://video.hardlimit.com/c/opensource_gaming/videos) streamed the first part of the saga, the Moria's Race short film. https://video.hardlimit.com/c/opensource_gaming/videos Subsequently he had trouble running the game at anywhere near a sane FPS. Which resulted in a urgent need to try to optimize it, for it to be stream-able by him. The new ( still unavailable ) build of the game now significantly increased performance. Not yet enough, by most people's standards. But hopefully enough for a stream to happen. # When will the optimization be available? The latest release of the game at the moment was [25-09-24](https://blenderdumbass.codeberg.page/files/DanisRace_25_09_24/) which is yet to be unlocked by general public for general public. If and when it will be unlocked, a new release could be placed for an unlock too. This time including all the recent optimization changes.

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www.gamingonlinux.com

GitHub here: https://github.com/openblack/openblack/releases

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>This release marks the completion of the 0.6.x roadmap. Next up we'll be working through the items on the 0.7.x roadmap. For this release the major features are a new auto-evo algorithm based on miches that should generate much better AI species, and there's now a convolution surface algorithm which gives macroscopic creatures a "skin" in the prototypes. There's also a lot of smaller new features and tweaks to the microbe stage as usual. The last roadmap items to be completed where engulfing balancing and fixing as well as allowing continuing as a related species in easy mode. You can read more in the [devblog](https://revolutionarygamesstudio.com/devblog-43-meshes-and-miches/)

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github.com

cross-posted from: https://lemm.ee/post/40779019 > * Website: https://www.beyondallreason.info > * Trailer: https://youtu.be/8K_fSWfOC1w

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github.com

>This is the first release of the community port of Descent 3, released as open source software under the GPLv3 license on April 16th 2024.

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opensourcegames
OpenSourceGames Amoxtli 2mo ago 81%
Zero-K
https://zero-k.info/

Have you heard of this game? https://en.wikipedia.org/wiki/Zero-K

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[Discord announcement](https://discord.com/channels/695088786702336000/695092233279373312/1267171163206062245) Since the last anniversary update a lot has been added to the project to setup a strong foundation for building gameplay features on. In February <@397824651696537612> created a sleek launcher for LTR which installs and updates the game. Also in February <@397824651696537612> created [a blog](<https://blog.ltredux.org/>) for more in-depth information on specific systems & updates. Back in April we created a game design doc which will be used to help prevent scope creep as well as work as a reference for prioritizing feature development in the future. We are on track to begin work on gameplay features starting next year. Read more about Limit Theory Redux in [discord](https://discord.gg/EXJbXRVY)

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openloco.io

Cross posted from: https://lemm.ee/post/35889057

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github.com

Cross posted from: https://lemm.ee/post/35954037

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jairajdevadiga.com

A lot of old games have become unplayable on modern hardware and operating systems. I wrote an article about how making games open source will keep them playable far into the future. I also discuss how making games open source could be beneficial to developers and companies. Feedback and constructive criticism are most welcome, and in keeping with the open source spirit, I will give you credit if I make any edits based on your feedback.

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cladur.github.io

> Cooperative stealth game created over the span of 4 months by a team of 6 students from the Łódź University of Technology.

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