Are Transform3D's commutative?
As in, for any two Transform3D
objects A
and B
i might encounter does Godot (4.1) always return A * B == B * A
as true?
Alternatively is it approximately commutative, ie (A * B).is_equal_approx(B * A)
, in case there are situations where floating point imprecision messes the exact equality up.
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