"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearPO
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Cops shouldn't count as emergency services.
"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearAG
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XKCD from 2009
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearSK
    SkyezOpen
    3d ago 100%

    Eh, most political streamers are just entertainers that engage in political action or speech. Locke and demosthenes eventually won office through their eloquent writing. H3 for example has a pretty big following, but his engagement with political topics is often Joe rogan level "woah that's crazy" with no substance. He did do well in debates after coaching, but still leaves a lot to be desired.

    Let me know when he or destiny or someone wins an election.

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  • Wolfy McWolf
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearSK
    SkyezOpen
    1w ago 100%

    The real answer is Rowling is kind of a shit writer. Don't think too hard about things, because she didn't.

    Did you know wizards didn't adopt plumbing because it was easier to shit their pants?

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  • RoboFlop: Tesla's Cybercab Event Torched By Analysts And Investors
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearSK
    SkyezOpen
    1w ago 100%

    Their current products are not fine, and he kills people when he acts like they are. FSD is nowhere near ready for the road. It wouldn't be such a problem if he wasn't such a bitch about using lidar.

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  • So I've been on the engineering grind. Basically running around doing what I can, adding things to a list when I hit any snags. Yesterday I got an invitation from Lei Cheung who I need to finish out my shield generator. He wanted me to trade in 50 markets. I had 20something out of 50, so I put it on the list for later. In my reviews of what I needed today, he is totally unlocked. I did not do any significant trading in the meantime, and I most certainly did NOT give him 200 gold. I'm not gonna look a gift horse in the mouth, but what the heck? This is also not the first time this has happened with engineers.

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    Deploy the jaegers!

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    Carrots are NOT doing great. May have failed to thin enough. On the plus side, beans are THRIVING. ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Flemmy.world%2Fpictrs%2Fimage%2Fdaadef7a-5bba-4dac-a7e5-77e7540b86a0.jpeg)

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    First garden project so we didn't know quite what to expect; thinking we should have given them a little more space. They've completely grown over the basil and in the past 2 days shot out of the netting. It's exciting they're doing so well though. Bonus first harvest pic ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Flemmy.world%2Fpictrs%2Fimage%2F6cef5227-4dd1-44d3-b496-59e8e34468c3.jpeg)

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    Us: Leaves a spot empty because we ran out of plants/seeds. Strawberry plant in the next bed: ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Flemmy.world%2Fpictrs%2Fimage%2F13038458-2991-4d1f-b282-ff75c2a18c09.jpeg)

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    You know the ones. Old faithful, when you aren't feeling spicy and just want to spread managed democracy as hard as you can. **Bugs** * Incendiary breaker: great impact damage, burns. Kills everything below a charger easily. Perfect for sweeping across waves of chaff and letting them burn. * Grenade pistol: perfect for closing bug holes alone and from a distance. * Incendiary impact grenades: closes bug holes, area denial for chaff, good damage against bigger bugs. * Light armor with + grenades: speed is important for kiting, and can never have too many incendiary grenades against bugs. * Orbital gas strike: shuts down breaches, low CD, simple as. Used to stan orbital airburst but it doesn't last as long as the breach. * Orbital railcannon: sometimes you need a charger dead now. This will do the trick. * Shield pack: protects from incidental damage and slows from hunters and stalkers. Lets me gamble a bit more on letting bugs burn to death and conserving ammo. * EAT: slaps everything, low enough CD to stockpile or share. Combined with the orbital rail, you can handle a lot of heavies at once. Criticisms of my own build: The shield is kind of a crutch, but it really comes in handy when running light armor, saving your ass from incidental stunlock deaths and getting wrecked by an unseen charger. Also saves from friendly fire, especially rovers and turrets. I recently switched from mining orbital airburst to gas for breaches, but I do think airburst is much easier to use for cleaning up massive waves. The incendiary breaker is one of the easiest weapons to team kill with due to the fire and insane spread it has. Running it alongside the grenade pistol basically means I am unable to support allies from a distance without being very likely to murder them. This is very much a "do everything yourself" build and not a team oriented one. I switch it up with friends in comms, but randos get this build. **Bots** * Scorcher: Hits hard, pens medium, explodes. Takes out devastators and walkers alike. * Redeemer/verdict: Both delightful, depends how I'm feeling. Definitely necessary to run something with high damage output because the scorcher has a small magazine. * Impact grenade: Tricky to use on fabricators, but takes down walkers and group chaff like a charm. * Medium armor with explosion resistance: keeps mobiity while preventing you from getting wrecked by a stray rocket. * Eagle airstrike: Hands down favorite strategem on bots. Hits multiple fabricators, takes out tanks, heavy patrols, can do decent damage to a factory strider if hit right. * Autocannon: Should need no explanation but I will anyway. Kills fabricators from a distance, 2 shots devastators, cripples hulks, kills static guns/mortars, basically does everything. If there's already 2 acs in a group, I'll run the spear instead for more direct murdering of hulks and striders. * Eagle cluster bomb: Big wave clear. The last slot is flexible. On lower difficulties I might run orbital gas because it can actually kill fabricators as long as the strategem is on top of or touching the building, and the gas will wipe out a small factory easily. Airburst might do the same but it just occurred to me that I have no idea if it destroys fabricators. On higher difficulties I might take orbital rail, especially if I'm running autocannon because sometimes those hulk face shots are hard to hit. Criticism: I should probably run stun grenades over impact to deal with hulks, but the instant results of the impact are great. If I have to reload facing down devastators or walkers, impacts clean up quick. This build is more tuned towards larger enemies. The bug build has the advantage of the incendiary breaker being a glorious wave clear weapon, while the scorcher is single target and very low ammo. The eagle cluster sort of helps there, but I rely on secondary weapons fairly often. Feel free to share your builds, suggestions, and criticisms. I will die on several of these hills.

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    Crushing gravity isn't that big a deal, once you get used to it. So the game lets you finish mission sets even if the planet is liberated (or destroyed, I guess) so I was able to visit Meridia and dive again even though the planet is gone.

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    Oh no ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Flemmy.world%2Fpictrs%2Fimage%2Fd5586b5d-b16e-4aed-8119-09916aca223c.jpeg)

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    Maybe oc? I'm sure someone else has thought of this already.

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    Not sure if this is a connect problem or catbox problem, but often when clicking an image hosted on catbox, it'll flash the low res then show a broken image picture when it tries to load the high res version. Unrelated issue but I've also noticed that occasionally when turning the screen on while viewing an external link in-app, the app will crash.

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    Post pic is the outgoing one. ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Flemmy.world%2Fpictrs%2Fimage%2F82fcb3b6-ff08-44a2-a22e-729e7da122aa.jpeg) This is the adventurous one.

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    She's not actually that fat, just a very unflattering angle.

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    sopuli.xyz

    No idea how to cross post, hopefully the link works.

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    I played ages ago and got scared off by the learning curve, but a friend recently got me back in. The problem is that this friend has a "speedrun" mindset and wants me to get end-game ASAP. To illustrate, thus far I have outfitted my starter ship with cargo racks, did some runs, bought a type 6, did a shitload more runs, bought an anaconda, slapped cargo racks on the conda, did more runs, and recently limpet farmed resources. Next on the agenda is unlocking a bunch of engineers to engineer my ship bits (and also farm another 450 mil somewhere in there). I'm about 50 hours deep and I barely know how to play. I recently learned how to change route settings to avoid stopping at every fuel star along the route. I've done 2 bounties in a fighter I threw together when I was bored of trading. The game is massive and I feel like I've missed out on a ton. I'm big on learning _how_ a game ticks before trying to powergame/minmax/etc. I guess my question is this: in my rush to the end game, have I missed anything that's important to do or learn?

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